You don't have to do that. You can also put "#include "foo.moc" at the end of foo.cpp (the source file containing QObject-based class declarations).
Type: Posts; User: scourge; Keyword(s):
You don't have to do that. You can also put "#include "foo.moc" at the end of foo.cpp (the source file containing QObject-based class declarations).
I think you have to replace this:
typename list<T>::iterator itr;
with this:
typename list<stackNode<T> >::iterator itr;
Also, this is a bit weird:
Did you even try what korvirlol suggested, before deciding that your way was the correct one? Because he's right.
When I see that, I think of it as a sarcastic joke that makes fun of the outdated and ignorant conception. Kinda like the quote "640K ought to be enough for anybody" that I see every once in a while...
Go's package model uses explicit dependencies for fast build times. This is what the "Go talk" PDF says:
No, I meant that performance is typically only 10-20% slower than C/C++.
I think it's just the OP of this thread, not Google, who's using the term "open source programming language". But I agree with you, it doesn't make any sense.
By this logic we should never try anything new, because it's not "commonly used".
There are way older languages than C++. Ever heard of a language called Java? It's younger than C++, yet...
Maybe you could expand those arguments a bit. What exactly are the old, dated, slightly rehashed concepts that make Go suck so much? What are the worst points of other languages that Go combines? Any...
Using a reference, maybe?
Like this:
vector<int> myVector;
vector<int>& referenceToMyVector = myVector;
You can also use a pointer:
No, Foo doesn't need a default constructor. But you must create a constructor for Bar that initializes the Foo object:
class Bar
{
public:
Bar() : myfoo(0) {}
private:
Foo...
It's probably not as trivial as it sounds. Inotify should do the job, although I haven't used it personally:
http://en.wikipedia.org/wiki/Inotify
http://www.linuxjournal.com/article/8478
That's not true at all, so maybe you should edit that to not confuse the noobs.
if (flags & G_PARAM_WRITABLE)
is the same as
if ((flags & G_PARAM_WRITABLE) != 0)
...and "!= 0" is NOT the...
There's already a balanced binary tree container class in STL - std::set. But if you want to reinvent it for learning purposes, that's fine.
Writing an iterator can be annoying, but shouldn't be...
The problem is that your action(), move(), and handler() methods are const in the base class, but non-const in the derived class. So you haven't really reimplemented anything.
Standard C++ Library Reference: http://www.ucsc.canterbury.ac.nz/UCSC%20userdocs/ForUCSCWebsite/C/AIX/standlib.pdf
GNU C Library: http://www.gnu.org/software/libc/manual/index.html
I never use Python for anything performance-critical. But I got the impression that Lisp can be pretty fast. Then again, writing high-performance code requires careful design in any language, so...
I've been having interesting times with Common Lisp lately. I had to learn some basics of it on a uni course, and I decided to dive a bit deeper. The first thing I noticed was that it would take...
Can you show the declaration of YAML::Node? What's the return type of YAML::Node::operator[](const std::string&)? And are you sure that you have defined operator>> for that type?
BTW, operators <<...
I afraid you'll either have to write it yourself or use a library like Qt or Boost.
In my chess engine Sloppy I have this macro:
#define ENDIAN_SWAP_U64(val) ((U64) ( \
(((U64) (val) &...
+1
Returning as soon as possible often results in less bugs, and keeps the indentation level down as well. Same goes for breaking out of loops, which is also considered bad by some people.
C does have a bool data type: http://www.opengroup.org/onlinepubs/000095399/basedefs/stdbool.h.html
But even if it didn't, "x > 10" would still be guaranteed to be either 0 or 1. So if "true" is...
What I consider bad code, partly because I've made these mistakes myself:
1. Boolean function parameters
When I see code like "foo(false)" I usually have to find the function declaration of...
It's highly unlikely that anyone has trademarked the same name for a similar tool, so you're safe.
As you said yourself, it's basically just a grid of three buttons. There's not much to...
Please read the "Creating the application package" section here: http://doc.trolltech.com/4.5/deployment-x11.html
...or Python, C#, Ruby, Java, Ada, Pascal, Perl, PHP, or Haskell.