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Thread: sdlmame. an up to date sdl port of mame

  1. #21
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    Kubuntu 6.10 Edgy

    Re: sdlmame. an up to date sdl port of mame

    nope, never heard of it but I'll try it asap, thanks for the info

  2. #22
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    Ubuntu 8.04 Hardy Heron

    Re: sdlmame. an up to date sdl port of mame

    Ok, so I tried Loemu, could not make it work. Back to wah!cade then.
    The problem is, when I try to load a game, it shows the progress, then, at "load complete", it goes back to the game list.
    What could that be?
    ------------------------
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  3. #23
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    Re: sdlmame. an up to date sdl port of mame

    hi!

    I use Wah!Cade on my mamecab too, it's the the frontend I finally prefer but it doesn't like sdlmame : you have to reconfigure your mame.ini.

    1/ Create a ".mame" directory in your home path and link your "/usr/share/sdlmame/mame.ini' here.

    2/ Use full path (not relative) to the MAME folders. Edit those lines of your fresh "~/.mame/mame.ini" like this :
    Code:
    #
    # CORE SEARCH PATH OPTIONS
    #
    rompath                   /full/path/to/roms
    samplepath                /full/path/to/samples
    artpath                   /full/path/to/artwork
    ctrlrpath                 /full/path/to/ctrlr
    inipath                   $HOME/.mame;.;ini
    fontpath                  .
    
    #
    # CORE OUTPUT DIRECTORY OPTIONS
    #
    cfg_directory             /full/path/to/cfg
    nvram_directory           /full/path/to/nvram
    memcard_directory         /full/path/to/memcard
    input_directory           /full/path/to/inp
    state_directory           /full/path/to/sta
    snapshot_directory        /full/path/to/snap
    diff_directory            /full/path/to/diff
    comment_directory         /full/path/to/comments
    3/ Create missing directories you've just defined (cfg, nvram, memcard, ...) if they dont exist.

    Wahcade should correctly lauch sdlmame now (don't forget to reload gamelist in the wahcade menu)

    4/ If ever you have the same problem, don't hesitate to ask sdlmame to generate logs. In your "mame.ini", apply those values :
    Code:
    #
    # DEBUGGING OPTIONS
    #
    log                       0
    oslog                     1
    verbose                   1
    After having launched sdlmame via wahcade you should have a new "~/.wahcade/emulator.log" file with maybe those kind of errors inside :
    Code:
    19xu.03 NOT FOUND
    19xu.04 NOT FOUND
    19xu.05 NOT FOUND
    19xu.06 NOT FOUND
    19x.07 NOT FOUND
    19x.13m NOT FOUND
    19x.15m NOT FOUND
    19x.17m NOT FOUND
    19x.19m NOT FOUND
    19x.14m NOT FOUND
    19x.16m NOT FOUND
    19x.18m NOT FOUND
    19x.20m NOT FOUND
    19x.01 NOT FOUND
    19x.11m NOT FOUND
    19x.12m NOT FOUND
    ERROR: required files are missing, the game cannot be run.
    I hope that will help to resolve your "silent" error !

  4. #24
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    Re: sdlmame. an up to date sdl port of mame

    Thanks a lot for the quick reply!
    I´ll give it a try tonight, and let you know
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  5. #25
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    Re: sdlmame. an up to date sdl port of mame

    Quote Originally Posted by ludomatic View Post
    you can add the repository in your sources.list
    Is your repository still being maintained? I recently added it to my sources.list in Debian Etch (which is no longer numbered 3.2, by the way). Aptitude updates just fine with it, but the sdlmame package is nowhere to be found.

  6. #26
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    Exclamation Re: sdlmame. an up to date sdl port of mame

    not actually, I had errors with Falcon (soft used to create the debian/ubuntu repository) since they have changed their version and new one still have pbs.

    another deb is available now : http://wallyweek.altervista.org/

  7. #27
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    Talking Re: sdlmame. an up to date sdl port of mame

    up to date now: http://apt.ludomatic.fr/ for Debian and Ubuntu

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